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Red Dead Redemption 2 - Making of Sadie Adler
Final Processing

Final Processing

BW Preview

BW Preview

I used Texturingxyz's basecolor.

I used Texturingxyz's basecolor.

I used red green and blue channels in zbrush for bump map. And used blue channel for normal map (baked).

I used red green and blue channels in zbrush for bump map. And used blue channel for normal map (baked).

I used blue channel for specular map. And I'm making some changes.

I used blue channel for specular map. And I'm making some changes.

I used red channel for roughness map. And I'm making some changes.

I used red channel for roughness map. And I'm making some changes.

I used basecolor map for SSS map. I'm saturating the map a little. And I'm making some changes.

I used basecolor map for SSS map. I'm saturating the map a little. And I'm making some changes.

Each color represents a different set.

Each color represents a different set.

Red Dead Redemption 2 - Making of Sadie Adler

Step-by-step explanation. Rendering Blender Eevee. And Helper addon SSGI. Cheers!

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