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Rey Skywalker
Diffuse Direct/ Glossy Direct

Diffuse Direct/ Glossy Direct

View of the model in zbrush. I used about 9 million vertices.

View of the model in zbrush. I used about 9 million vertices.

I used blender plugin. so I could implement the xgen method.

I used blender plugin. so I could implement the xgen method.

I used acescg workflow. I tried a lot and finally got the result I wanted. I used udim. So i could get more details in my model.

I used acescg workflow. I tried a lot and finally got the result I wanted. I used udim. So i could get more details in my model.

I used zwrap. Then i sculpted the faulty parts.

I used zwrap. Then i sculpted the faulty parts.

I used substance painter and the left picture shows the dirty texture and the right picture shows the cleaned texture.

I used substance painter and the left picture shows the dirty texture and the right picture shows the cleaned texture.

I used acescg. So my main color texture was too dark. I got help from nuke program. I used albedo card for this.

I used acescg. So my main color texture was too dark. I got help from nuke program. I used albedo card for this.

I didn't spend much time on clothing design. But i stick to the reference

I didn't spend much time on clothing design. But i stick to the reference

I used substance sampler. I created micro tile. So I can fill in the blanks.

I used substance sampler. I created micro tile. So I can fill in the blanks.

Rey Skywalker

Hello everyone. I finally finished the project I've been working on for a long time. I used acescg and udim workflow. I also applied the xgen method for hair. I had to buy a few plugins to implement this method. Besides a good experience, I had a lot of fun. Have a nice day! And https://www.instagram.com/arcairtem/

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