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𝑱𝒖𝒔𝒕 𝒂 πŸ‘π‘« π‘ͺ𝒉𝒂𝒓𝒂𝒄𝒕𝒆𝒓 π‘¨π’“π’•π’Šπ’”π’• πŸ₯‡
Istanbul, Turkey

About

Awarded at the 18th ASIAGRAPH CG Art Gallery 2024

Skills

Digital PaintingDigital SculptingAnatomyHard Surface ModelingPBR TexturingUV MappingTexture BakingShadingGroomingLightingRiggingRendering3D ModelingCharacter ModelingVFX SupervisionPortraiture

Software proficiency

Maya
Maya
Blender
Blender
ZBrush
ZBrush
Substance 3D Painter
Substance 3D Painter
Marvelous Designer
Marvelous Designer
R3DS Wrap
R3DS Wrap
FiberShop
FiberShop
Substance 3D Sampler
Substance 3D Sampler
Photoshop
Photoshop
xNormal
xNormal

Experience

  • 3D Character Artist at Freelance
    Aydin, TR
    December 2025 - January 2026

    Specialized in sculpting detailed character heads and anatomical structures.

    Expertise in outfit design and clothing creation for low-poly 3D characters.

    Created high-quality PBR textures for realistic material representation.

    Successfully delivered high-end character assets as a remote freelance artist.

  • 3D Character Artist (Independent Project) at Freelance
    Aydin, TR
    May 2025 - December 2025

    Designed and developed a high-fidelity character mod for The Witcher 3: Wild Hunt, featuring a concept outfit envisioned for the upcoming The Witcher IV. This solo project spanned a 7-month development cycle, adhering to AAA production standards.

    Key Responsibilities & Technical Workflow:

    High-End Sculpting: Created detailed high-poly character assets using ZBrush, focusing on realistic anatomy and cloth simulation.

    Texturing & Materials: Developed realistic PBR textures in Substance 3D Painter, ensuring visual consistency with the original game's art direction.

    Optimization: Executed retopology and UV mapping to create game-ready low-poly meshes optimized for real-time rendering.

    Engine Integration: Utilized REDkit (CD Projekt Red’s official modding tool) to implement assets, rig meshes, and configure materials within the REDengine.

    Problem Solving: Resolved technical challenges related to mesh shading and lighting interactions in complex in-game environments.

    Release: Successfully published the mod on Nexus Mods, managing documentation and community feedback.

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