Awarded at the 18th ASIAGRAPH CG Art Gallery 2024
Specialized in sculpting detailed character heads and anatomical structures.
Expertise in outfit design and clothing creation for low-poly 3D characters.
Created high-quality PBR textures for realistic material representation.
Successfully delivered high-end character assets as a remote freelance artist.
Designed and developed a high-fidelity character mod for The Witcher 3: Wild Hunt, featuring a concept outfit envisioned for the upcoming The Witcher IV. This solo project spanned a 7-month development cycle, adhering to AAA production standards.
Key Responsibilities & Technical Workflow:
High-End Sculpting: Created detailed high-poly character assets using ZBrush, focusing on realistic anatomy and cloth simulation.
Texturing & Materials: Developed realistic PBR textures in Substance 3D Painter, ensuring visual consistency with the original game's art direction.
Optimization: Executed retopology and UV mapping to create game-ready low-poly meshes optimized for real-time rendering.
Engine Integration: Utilized REDkit (CD Projekt Redβs official modding tool) to implement assets, rig meshes, and configure materials within the REDengine.
Problem Solving: Resolved technical challenges related to mesh shading and lighting interactions in complex in-game environments.
Release: Successfully published the mod on Nexus Mods, managing documentation and community feedback.